Bloodlines and families
Track inheritance, houses, clans, and family branches without turning them into scattered notes.
Factions are no longer just notes beside a character. InkWeave can follow leaders, members, titles, exits, hierarchy, peer relationships, and faction changes through the same Causality Engine that watches the rest of your world.
Track inheritance, houses, clans, and family branches without turning them into scattered notes.
Follow who belongs to which country, army, team, school, guild, or organization.
Set a leader, change a member title, and keep the current structure readable.
Record hierarchy and peer relationships so allied or hostile groups stay consistent.
Use your mouse to select the faction name in the manuscript and create a faction entity from that text.
Creating the entity only names the faction. Set a leader to complete the faction so other characters can join it.
Mark when characters join, leave, receive a title, or when two factions form a relationship.
As chapters move forward, InkWeave tracks who belongs where and what changed along the way.
After members join and titles are assigned, the graph view turns the faction into a readable hierarchy so you can check who belongs under whom at the current point in the story.
Use factions for bloodlines, nations, squads, families, guilds, armies, schools, companies, or any group where allegiance matters.
Yes. Selecting text creates the faction entity, but setting a leader completes the faction so other characters can join it.
Yes. You can mark joins, exits, titles, hierarchy, and faction relationships, then let the Causality Engine replay those changes along the story timeline.
When allegiance matters, the system helps you see whether the right character is in the right camp at the right moment.